Saturday, November 27, 2010
Virtual reality in the
Virtual in reality network game "second life" and establish a network patterns life new www.thebeijingnews.com · 3-5, 2007-15: 44: 07 · Source: Beijing News "Second life" virtual social activities has created a new model of Internet life. Perhaps it is only a virtual world, but here everything is so similar to real, Internet users can even for real estate investment here, where the establishment of extension agencies, also becomes each big multinational companies and even the important work of government departments. This is the network game "second life" (SecondLife) brings fresh experience. Recently, Sweden expressed in "second life" in the opening of the Embassy. United States Colombia Broadcasting Corporation (CBS) has also pledged to invest in the game in the $ 7 million to build the extension agencies. In "second life", the virtual community is no longer a game, but rather an integral part of the real world. The clock on social virtual world's success attracted the attention of the real world. "Second life" in a rose garden. In the game, the player can try flying fun. Online foreign activities in Sweden in "second life" will be entirely copy of the Embassy of Sweden in the United States Embassy scene, along with staff "look forward" with "face-to-face" with the player. In addition to visa, the reality of all public affairs of the Embassy, here. Take a look at the shape of this building, you know this is Sweden's Ambassador to the United States Embassy. Enter Embassy workspace, young courtesy staff will talk with you in a friendly way. But you also get the most detailed about Sweden's history and culture and tourism information, and can see Sweden Embassy digital portal, then browse for visa information. Forgot to tell you that at the moment you enter a virtual Embassy, you will also be virtual. In fact, Sweden is about to become the world's first virtual game creation of Embassy of the country. Sweden Ministry affiliated entity bodies Sweden Institute (SwedishInstitute) will be responsible for hosting and managing this Embassy. Sweden Association Orissa · VAAST Bo (OlleWastberg) said that Sweden in "second life" in the main work of the Embassy is responsible for promoting the development of tourism in Sweden. The Institute believes that the "second life" both young and experienced market appeal, is a new communication channel. "We very much want to attract more young people are concerned about Sweden. This is a simple and cheap method, you can easily close to those young people — full of information for the concept of educated young people. "According to reports, the Embassy will be copied to the Embassy of Sweden in the United States, real, along with staff" look forward "with" face-to-face "with the player. In addition to visa, the reality of all public affairs of the Embassy, here. There are images, scenes, more sound transmission, all second life's virtual reality approximation to reality. And Sweden in second life Embassy building also demonstrates this virtual community platform, to the extent of real life goes beyond the imagination of people earlier. While all this was initially just a "cooperation, integration and extension of the opening" ideal. According to game developer Linden Lab, the game's design is inspired by Neil · Steven Larsen (NealStephenson) science fiction the avalanche (SnowCrash). In the book, Stephen Larsen imagine future humans most of the time in a virtual reality (Metaverse). Because of geographic space barrier, available through the virtual reality of the "avatar" (Avatar) interaction. Today, fiction story in "second life" in every minute of play — — players only need to install on your own computer "second life" of the client, application and design their own avatar, you can use the mouse and keyboard to scenic tour, virtual land to build houses, and the virtual world of talking to other people. Protected virtual assets Linden Lab has made clear that they protect the user's private property and encourages users to use their creative products for the transaction. Operators is the main source of revenue from the sale of land in the virtual world. 4 years ago, "second life" has just launched, the virtual world as in the unexplored. Subsequently, the players here staged a "miracle of creation". They do literally build a wasteland, a real General no second world. There is a vast swathe of skyscrapers, glittering shops, malls, on billboards, here even with artificial waves of private beach playground and the sky was falling rain of petals of roses garden. So, why do you want to create such a "second life"? for most players, the reason is very simple: this is currently the fastest growing virtual communities. Anyone can achieve his dream, freedom, open and transparent. In your "second life", the creation of the property of all the player himself. This means that you can add your own virtual product exchange come true money. This in the online world with revolutionary initiative began in November 2003. Linden Lab has made clear that they protect the user's private property and encourages users to use their creative products for the transaction. Operators is the main source of revenue from the sale of land in the virtual world. If you want to get a piece of land in the game, you need to pay a land acquisition costs, it should also be paid daily land use tax — this situation and reality of land transactions and non-discriminatory. The player is able to do these prerequisite is that the "second life" provides four sets of creating system: programming, object design, 3D characters appearance setMeter, land editing. Xu Lei is the "second life" Chinese website founders. The use of the identity of fashion "ForestAska second life" of the player that, by virtue of this kind of technical support, insecond life, consumer proportion of self-output than conventional virtual community is much higher. Through the game's built-in 3D modeling tools and scripting tools for proactive creation, the player can provide their own second life as a writer. And on the protection of virtual assets is greatly desire to stimulate the creation of the player. According to the "second life" official data, the initiative network content users accounted for only 1 percent of total users, but in this game, a percentage increase to 30%-Linden Lab CEO Philip · Ross Dell said (PhilipRosedale): "they all feel when creating a new world. "" Second life's many player is the program developer. "Xu Lei, saying," This means that second life is a grassroots force build-up of the world, to say the least numerous program gathers developers. "This may mean the" second life "on the network technology initiative. Continuously updated technical Linden Lab open a second life in the technology source code. This means that the programmer around the world can participate freely in the development of game products. Virtual reality might be ideal for all people through updated and specification. Linden Lab is not only assumed ownership of the residents create, but also continuously update the lifelike technology, allowing residents to be more like the real world of real pleasure. Recently, Linden Lab announced on its blog another important test: coming in second life grid to voice this feature. By then, all the players can easily enjoy the words freedom and happiness, to form a more natural interaction. 1000 audio test version will go live this week. This vocal ability is Linden Lab in the current 3D browser-based an additional product. As long as the player is willing to be with any of the virtual world of a partner. Although this game already have instant messaging and chat features. But developers want voice in some educators, non-profit organizations or individuals, business organizations, and other roles, play learning training for significant results. Additional "sound is second life a milestone in the development. " Linden Lab platform technology development Vice President Joe · Miller (JoeMiller) on this very promising," we believe that sound this Exchange technology will change second life in a way to communicate, allowing residents between more dynamic. "" Voice has been the second life grid project. " Ross Dell said that Linden Lab wants residents to apply sound experience unique feelings, and hopes that the residents can participate in person to the player on second life voice of exploitation. In the opening of the voice project, use the "second life" attempted to demonstrate the power of grassroots again creative advantage. At the same time, Linden Lab open a second life in the technology source code. This means that the programmer around the world can participate freely in the development of game products. Virtual reality might be ideal for all people through updated and specification. Web3D leather Internet life 3D browser more conducive to the web3D technology further mature and develop. If the web3D technology to achieve universal access, we do not need a specific online game, anyone can build their own 3D website, 3D games and space. In fresh fun game content behind the "second life" as the public has opened up a new Internet corner of life. "Official identification of core values is the 3D browser. " Xu Lei is the 3D browser's ability to attract, to begin his" second life ". " 3D browser is possible instead of web technology. Many large companies value, not the number of players of the game, but it's the technology — — probably will trigger a Internet revolution. "At present, we can use the network interface is two-dimensional, including pictures and text. And 3D browser you can set the picture becomes real. As web3D's core technology, virtual reality modeling language (VRML Virtualrealitymodelinglanguage,), appeared in the early 1990 's. This is a description of the interactive 3D world and object file format. Application of virtual reality modeling language, the user is allowed for the description of a real or imagined, and put that into the virtual world in 3D environment. Anyone, anywhere can Internet Roaming this fictitious but real virtual 3-d world. December 1997, VRML as international standards officially released. In January 1998, it officially ISO approval, or VRML97. This means that VRML become virtual reality industry in international standards. Now, VRML have a upgrade version — — X3D (Extensible3D, Extensible 3D). It defines multimedia integration interaction Internet communication based on the 3D content. For operational needs and personal interest, a strange programmer Meng translation a lot of articles on the X3D standard. "In fact, flash is a 2D vector format, X3D is three-dimensional network vector format. " He hoped that all people who accept flash as accept web3D. with the online game development, the growing importance of the role of X3D. A singular said Meng, now X3D pages of Visual effects has been close to the level of 3D game, "but will always lag behind two or three years." In addition, some IT companies are developing 3D physics engine to support the friction collision and other special effects. With these improvements, X3D is in network world more amazing results. "Second life" is built on the Linden Lab developed 3D browser. 3D browser by Linden description language (lindenscriptlanguage). Through this 3D browser, users can access the "second life", you can access other Web sites and games, or even a normal 2D Web page. In other words, the "second life" provides new a web3D technology platform. "PreviousWeb3D technology, just a 2-d page based on some 3D content, but the ' second life ' 3D browser is fully compatible with the 3D structure, while 2D technology. " Xu Lei," second life "embodiment of 3D Web technology and prior to that there is a difference between web3D technology. This 3D browser more conducive to the web3D technology further mature and develop. If the web3D technology to achieve universal access, we do not need a specific online game, anyone can build their own 3D website, 3D games and space. However, the popularity of this network 3D Internet revolution of a new round, also need to go through the technical staff of further efforts. Meng a three-dimensional singular that cyber recreational and utility are also to be further developed. Although no one can access the network 3D give an exact timetable. But we have seen from the efforts of the parties. Perhaps web3.0 new era is not far away from us. ■ Extended real virtual wealth of games in a small town, a young network player in its "second life" entrepreneurial success. Through the virtual currencies and real money exchange system, he became the real billionaires, enters Forbes list and become a man of the world of the Internet ... Players believe that one day such a figure. Like most of the virtual world wealth legend is true story script. Irene · Graefe's archive (AilinGraef) is one of the script. Graefe's archive is a living in Germany Frankfurt, near the Chinese language teachers. She is the "second life avatar name in" as the clock on social (AnsheChung). Three years ago, the clock on social in second life started in 9.95 dollars. She purchased a plot of land, build a house in the background, environment, and then sold or leased to other players. Three years later, the clock on social have accumulated by 275 million Linden dollars in virtual money, about $ 1 million. She thus became the United States BusinessWeek magazine's cover story. Now, in the Chinese players there, Zhong Ann Club has already become a legend. We talk about who is the "second life" has been digging into the real life of several big pot of gold, coincidentally mentioned this bit real estate Tycoon. Player "sunshine xiaojian" introduces the clock on social, full of envy: specializes in virtual real estate,she even in a Home Office. In reality, there are 10 employees as she take care of virtual investment business. Of course, in this network games, players face not only the clock on social such a virtual company, virtual Tycoon. They sometimes see some illustrious big companies. Since the virtual world of wealth dream in the stimulation of the player, but also stimulate some corporate entity's presence. Linden Lab makes their initial assumption was that in the hands of millions of gamers into a reality. According to statistics, in this virtual world, every day for the equivalent of 120 million virtual transactions. IBM in "second life" is most notable in the investment. IBM Chairman and CEO Pang Ming sheng has a stand in front of the Hall of the Palace Museum's virtual photos. He recently announced the construction of the concept of virtual forbidden city. And IBM has invested large sums of money, and he won a game in the ownership of the 12 Islands. IBM technical science and Technology Research Institute study Adviser Doug performed · Mike Davidson (DougMcDavid) pointed out that they are concerned about "second life" for reasons entirely out of economic and social considerations. In addition, Coca-Cola, Microsoft, adidas have joined second life, display their products. Toyota even where the sale of virtual vehicle. Dell even through in second life open virtual stores to sell their reality of computer products. United States Colombia CBS recently said in second life 700 million in investments, construction branch. Reuters news service also in "second life" in the branch of the world, reported in this virtual world news events occur. A series of Fortune games is the virtual reality of land to play. Special reports/reporter Li Jian-
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